Burning Archive
The Burning Archive
42. Games and Play as Windows to History and Culture
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42. Games and Play as Windows to History and Culture

When COVID hit, the numbers of people who played computer games exploded - not just among adolescents but across many age groups. People found out something about gaming - that, as Forbes magazine wrote, gaming has the “potential to unlock bonds of community, educate and inspire.” This episode responds to questions posed by Isaac Rich in episode 32 (This Archive is for the Players), and explores how games are windows to history, how they are a form of art, and an aspect of a fundamental experience, play. And just possibly, they preserve the hope that not even Sylvanas can kill.

Credits: 

  • Voice clips and "Lament of the HighBorne from World of Warcraft

  • https://blog.nationalmuseum.ch/en/2020/01/the-history-of-video-games/

--- Send in a voice message: https://podcasters.spotify.com/pod/show/jeff-rich4/message

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Burning Archive
The Burning Archive
On The Burning Archive Jeff Rich talks about history, culture and the emerging multipolar world. This is the podcast where the past is not dead, the past is not even past. Tune in each week for a big issue in world affairs, some real history, and a fragment from the cultural heritage of the multipolar world. Jeff Rich is an independent author, historian, and retired (minor) government official. Free weekly newsletter at jeffrich.substack.com